Sticking A Projection Onto Animated Geometry In Nuke
How to project an image or paint a texture onto animated geometry, and have it stick to it…
![Sticking A Projection Onto Animated Geometry In Nuke](/content/images/size/w1200/2023/01/SAPOAG2-2.jpg)
How to project an image or paint a texture onto animated geometry, and have it stick to it.
Projection Method
If you want to project an image/texture onto animated geometry you can use the setup below. It projects the texture onto the geometry on a reference frame and outputs the projection as a UV texture map. The result is then applied back to the animated geometry.
An example texture (Stick text) is projected onto a moving sphere.
![](https://www.keheka.com/content/images/2022/09/SAPOAG_ProjectionMethod.png)
The setup for the Projection Method. Keep in mind that your image does take a filter hit when rendered out as a UV texture map, so make sure to use a high enough resolution in your Reformat, and sharpen as necessary.
![](https://www.keheka.com/content/images/2024/05/New_Setup.png)
The new setup.
UV Paint Method
You can also paint directly on the UV texture map and apply the result as a texture to your animated geometry using the setup below.
An example smiley face is painted onto a moving sphere.
![](https://www.keheka.com/content/images/2022/09/SAPOAG_UVpaintMethod.png)
The setup for the UV Paint Method. Note that in this case there is no need to connect a camera to the first ScanlineRender node.
I have made both setups available for download below:
I hope you found this tutorial useful. For more Nuke tips & tricks, see Nuke.