Advanced Gizmo Building In Nuke
⭐ How to build advanced gizmos in Nuke, complete with dynamic menus using Python, custom expression-driven controls, and a decorated user interface…

⭐ How to build advanced gizmos in Nuke, complete with dynamic menus using Python, custom expression-driven controls, and a decorated user interface…
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Professional Tool Building
In this guide, I’ll show you how to build advanced gizmos in Nuke, complete with dynamic menus using Python, custom expression-driven controls, and a decorated user interface.
You’ll learn:
- The practical details and steps behind building sophisticated tools in Nuke.
- The best practices for building efficiently to save time.
- The pitfalls to avoid in the process.
- Lots of tips, tricks, and techniques for making your tools both powerful and user friendly.
We’ll build a complete, functional, and highly useful ‘BadPixelFixer’ gizmo as a real world example along the way, putting the theory into practice from beginning to end.
This guide is aimed at compositing leads, supervisors, TDs, and those who are interested in making their own tools in Nuke.
Purposeful Construction
When you repeatedly encounter a problem which requires the same solution (or one out of a fixed set of solutions) to solve, it’s usually worth building a tool for it.
That way, you don’t have to rebuild or copy/paste setups over and over again, locating the right settings to change within a potentially large assembly of nodes, and so on.
With a purpose built tool, you speed up yours and your team’s workflow, and keep consistency across the shots of a project.
And, with a clean and clearly structured user interface – only showing the relevant settings based on what the user selects – you avoid confusion, and improve the experience for everyone using the tool.
So, it’s important to have a good understanding of gizmo building, beyond the bare essentials.
When you boil it down, building a tool in Nuke involves: