Camera2 { inputs 0 translate {0 0 10} name Camera1 selected true xpos -113 ypos -218 } Reformat { inputs 0 format "4096 4096 0 0 4096 4096 1 square_4k" name Reformat2 selected true xpos 185 ypos -634 } Ramp { cliptype none p0 {0 0} p1 {0 4096} name Ramp1 selected true xpos 185 ypos -581 } Dot { name Dot1 selected true xpos 219 ypos -535 } set N6b80400 [stack 0] Invert { channels rgba name Invert1 selected true xpos 185 ypos -487 } Dot { name Dot12 selected true xpos 219 ypos -414 } Reformat { inputs 0 format "4096 4096 0 0 4096 4096 1 square_4k" name Reformat4 selected true xpos 53 ypos -1188 } Dot { name Dot6 selected true xpos 87 ypos -1131 } set N6b52000 [stack 0] Dot { name Dot7 selected true xpos -182 ypos -1131 } Roto { output alpha curves {{{v x3f99999a} {f 0} {n {layer Root {f 2097152} {t x44700000 x44070000} {a pt1x 0 pt1y 0 pt2x 0 pt2y 0 pt3x 0 pt3y 0 pt4x 0 pt4y 0 ptex00 0 ptex01 0 ptex02 0 ptex03 0 ptex10 0 ptex11 0 ptex12 0 ptex13 0 ptex20 0 ptex21 0 ptex22 0 ptex23 0 ptex30 0 ptex31 0 ptex32 0 ptex33 0 ptof1x 0 ptof1y 0 ptof2x 0 ptof2y 0 ptof3x 0 ptof3y 0 ptof4x 0 ptof4y 0 pterr 0 ptrefset 0 ptmot x40800000 ptref 0} {curvegroup Rectangle1 512 bezier {{cc {f 8192} {p {} {{{x42800000 x44efa290}} {{x42800000 x458f1197}}} {} {} {{{x42800000 x4508b522}} {{x42800000 x458ef666}}} {} {} {{{x42800000 x4508b522}} {{x42800000 xc393998f}}} {} {} {{{x42800000 x44efa290}} {{x42800000 xc391e66f}}} {}}} {cc {f 8192} {p {} {xc3a73e5c x4194a800} {} {} {x43a73ed8 x41946500} {} {} {x43a73df0 xc1949740} {} {} {xc3a73e5c xc19460d0} {}}}} {tx x42800000 x44462000 x45061000} {a osw x41200000 osf 0 str 1 spx x44700000 spy x44070000 sb 1 ltn x42800000 ltm x42800000 tt x41000000}}}}}} toolbox {selectAll { { selectAll str 1 ssx 1 ssy 1 sf 1 } { createBezier str 1 ssx 1 ssy 1 sf 1 sb 1 tt 4 } { createBezierCusped str 1 ssx 1 ssy 1 sf 1 sb 1 } { createBSpline str 1 ssx 1 ssy 1 sf 1 sb 1 } { createEllipse str 1 ssx 1 ssy 1 sf 1 sb 1 } { createRectangle str 1 ssx 1 ssy 1 sf 1 sb 1 tt 8 } { createRectangleCusped str 1 ssx 1 ssy 1 sf 1 sb 1 } { brush str 1 ssx 1 ssy 1 sf 1 sb 1 } { eraser src 2 str 1 ssx 1 ssy 1 sf 1 sb 1 } { clone src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } { reveal src 3 str 1 ssx 1 ssy 1 sf 1 sb 1 } { dodge src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } { burn src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } { blur src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } { sharpen src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } { smear src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } } } toolbar_brush_hardness 0.200000003 toolbar_source_transform_scale {1 1} toolbar_source_transform_center {960 540} colorOverlay {0 0 0 0} lifetime_type "all frames" lifetime_start 64 lifetime_end 64 motionblur_shutter_offset_type centred source_black_outside true name Roto1 selected true xpos -216 ypos -808 } Dot { name Dot10 selected true xpos -182 ypos -723 } push $N6b52000 Noise { cliptype none translate {0 {curve l x1 0 L l x100 5000}} scale {1 1} center {960 540} name Noise1 selected true xpos 53 ypos -1070 } Shuffle { alpha white name Shuffle1 selected true xpos 53 ypos -991 } Dot { name Dot2 selected true xpos 87 ypos -922 } set Nf2b12000 [stack 0] Dot { name Dot3 selected true xpos -56 ypos -922 } TimeOffset { time_offset -10 time "" name TimeOffset1 selected true xpos -90 ypos -859 } Mirror2 { flip true name Mirror2_1 selected true xpos -90 ypos -800 } Merge2 { inputs 2 operation mask name Merge1 selected true xpos -90 ypos -727 } Cylinder { rows 10 columns 100 radius 0.005 close_top true rotate {-90 0 0} name Cylinder2 selected true xpos -90 ypos -645 } DisplaceGeo { inputs 2 scale 5 name DisplaceGeo2 selected true xpos -90 ypos -418 } Dot { name Dot11 selected true xpos -56 ypos -334 } push $N6b80400 push $Nf2b12000 Cylinder { rows 10 columns 100 radius 0.01 close_bottom true rotate {90 0 0} name Cylinder1 selected true xpos 53 ypos -646 } DisplaceGeo { inputs 2 scale 5 name DisplaceGeo1 selected true xpos 53 ypos -539 } Scene { inputs 2 name Scene1 selected true xpos 63 ypos -358 } push $cut_paste_input Reformat { format "3840 2160 0 0 3840 2160 1 UHD_4K" name Reformat1 selected true xpos 201 ypos -198 } ScanlineRender { inputs 3 conservative_shader_sampling false motion_vectors_type distance name ScanlineRender1 selected true xpos 53 ypos -198 } Blur { channels rgba size 5 name Blur1 selected true xpos 53 ypos -96 }